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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

    The full patch notes for Infinite Crisis's June update have been released! As always, we'll link to them below and summarise some of the major changes that will impact your gameplay in this post.

    Gambits are being readjusted. Stacking gambits will no longer be a viable or necessary build. Only the highest tier of Investment will apply: if you have a 3C/10s gambit and a 5C/10s gambit, you'll only receive income from the 5C/10s. Investment no longer stacks. Modded gambits will now still be 3C/10s at Tier 1, and upgrade to 5C/10s at Tier 2. The sellback values for gambits have also been brought in line with typical artifact prices.

    Nightmare Batman is being overhauled this patch to tone down his high ganking and shutdown potential. These changes will make him more difficult to play and aim to bring him in line with other jungler choices:

    Eternal Hunger will now grant health on basic attack, instead of granting a strong level of lifesteal. Successive basic attacks on the same target increase the health gain; switching target will reset the stacks.

    Silver Batarang no longer applies a slow.

    Bat Swarm no longer refunds energy. It's duration has been reduced (3 seconds to 2.5 seconds), and the stealth massively reduced (2.5 seconds to 1 second). Once activated, Nightmare Batman's next basic attack will drop the bat swarm at the target's feet instead of around himself once it expires.

    Savagery now has scaling cooldown and move speed increases, and refunds 4 energy on hit. The base damage of Feral Embrace has been reduced.

    The way in which critical chance is calculated is changing. Previously, a 25% crit chance would mean that 25% of your basic attacks would crit. This is changing to a pseudo-random distribution that increases the odds of your next basic attack critting for each basic attack that does not crit. This aims to even out periods of excessive critting versus no crits.

    FPS and ping can now be displayed in-game. This can be turned on and off in the options; ctrl-F is the default keybind to toggle the display.

    Tooltips for damage over time abilities (such as Shazam's Lightning Field) are changing to display the damage output per second, where previously they would display the total damage output.

    Full general patch notes (UI, bug fixes and general changes)
    Full artifact patch notes (artifacts and amplifier changes)

    Comments

    The changes to jungle items have thrown me for a loop.
    11:30 am, Jun 5th, 2014
    9
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