• BreezeBlue Network
  • Dawnbase×
  • Home
  • Champions
  • Items
  • Stolen Powers
  • Browse Guides
  • Help & FAQ
  • Premium Upgrade
  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

    Has this item changed in-game since we last updated this page? Let us know! Submit a correction

    Total Cost:
    750

    Cosmic Staff 750

    Tier 1

    + 30 Power Damage


    Total Cost:
    1,750

    Cosmic Staff 1,750

    Tier 2

    + 45 Power Damage

    + 5 Cooldown Reduction

    Wounding Skill: Targets of your skills are Wounded (healing and regeneration reduced by 50%) for 2s. Targets below 50% health are Wounded for 4s.



    Total Cost:
    3,000

    Cosmic Staff 3,000

    + 70 Power Damage

    + 10 Cooldown Reduction

    Disintegration: Dealing damage from skills applies an effect dealing 2% of the target's current Health each second as Power Damage for 4s. (Max 120 per second vs creatures and drones)

    Wounding Skill: Targets of your skills are Wounded (healing and regeneration reduced by 50%) for 2s. Targets below 50% health are Wounded for 4s.

    Invented by Ted Knight, the original Starman, this device allows its users to manipulate energy fields for offensive and defensive purposes.

    Modifiers available for Cosmic Staff

    S.T.A.R.
    Empowered Cosmic Staff
    Disintegration: Dealing damage from skills applies an effect dealing 2% of the target's current Health each second as Power Damage for 4 seconds. If the target is hit when below 50% Health, the effect applied deals 1% of Maximum Health each second. (Max 120 per second vs creatures and drones) (Tier 3)
    S.T.A.R.
    Optimized Cosmic Staff
    350 Credits Off (Tier 3)

    Filter Options

    Attack


    Health


    Power


    Utility