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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    We've moved on to new pastures, and we'd love it if you'd join us. We're building a site for Keystone, the new arena shooter from Digital Extremes (of Warframe fame). Join us at keystone.gg!

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

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    Total Cost:
    500

    Rip Hunter's Time Pack 500

    Tier 1

    + 12 Attack Damage


    Total Cost:
    1,000

    Rip Hunter's Time Pack 1,000

    Tier 2

    + 20 Attack Damage

    + 5 Cooldown Reduction


    Total Cost:
    1,750

    Rip Hunter's Time Pack 1,750

    Tier 3

    + 35 Attack Damage

    + 10 Cooldown Reduction



    Total Cost:
    2,750

    Rip Hunter's Time Pack 2,750

    + 50 Attack Damage

    + 15 Cooldown Reduction

    Time Anchor: Activate once to record a position. Activate again within 5s to return to that position (90s Cooldown). If you are stunned or interrupted before the second activation, your current anchor is destroyed and this skill goes on cooldown.

    Rip Hunter's self-invented Time Packs allowed the wearer to travel through time. As an artifact, it has an influence on the bearer's relative experience of time.

    Modifiers available for Rip Hunter's Time Pack

    Wayne
    Discounted Rip Hunter's Time Pack
    150 Credits Off (Tier 1)
    Wayne
    Enhanced Rip Hunter's Time Pack
    +5% Cooldown Reduction (Tier 3)
    Wayne
    Enhanced Rip Hunter's Time Pack
    +10 Attack Damage (Tier 3)

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